Sohu.com Announces Launch of ‘Da Hua Shui Hu’ by Changyou.com on March 18, 2010

BEIJING, March 1 /PRNewswire-Asia/ — Sohu.com Inc. (Nasdaq: SOHU),
China’s leading online media, communications, search, online games and mobile
value-added services group, today announced that its massively multi-player
online role-playing game (“MMORPG”) subsidiary, Changyou.com Limited
(“Changyou”) (NASDAQ: CYOU), will begin open-beta testing of Da Hua Shui Hu,
Changyou’s 2D turn-based cartoon-style MMORPG, on March 18, 2010.

(LOGO: http://www.newscom.com/cgi-bin/prnh/20100201/CNM013LOGO )

Da Hua Shui Hu, a game developed by a Guangzhou-based game development
studio, is based on one of the four great classical novels of Chinese
literature, Outlaws of the Marsh. Through its cartoon graphics and humorous
twists on characters and plots, Da Hua Shui Hu provides an amusing and
entertaining take on the heroic tales from the classic Chinese novel.

Mr. Dewen Chen, Changyou’s president and chief operating officer,
commented, “As Changyou’s first cartoon-style turn-based game, Da Hua Shui Hu
complements our existing game offerings and further enriches Changyou’s game
portfolio. It marks another step forward in our strategy of focusing on both
in-house developed and licensed games. We expect the game to help expand our
user base with its easy-to-learn community-based game play, popular storyline
and unique features, which innovatively incorporate a number of today’s most
popular gaming elements.”

Da Hua Shui Hu was successfully licensed in 2009 through Changyou’s “Qi
Bao” strategic licensing plan, which aims to discover high-quality online
games.

About Changyou

Changyou.com Limited’s massively multi-player online role-playing games
(“MMORPG”) business began operations as a business unit within Sohu.com Inc.
(NASDAQ: SOHU) in 2003. Changyou was carved out as a separate, stand-alone
company in December 2007, completed an initial public offering on April 7,
2009 and is now a leading developer and operator of online games in China.
Changyou currently operates three online games, including the in-house
developed Tian Long Ba Bu, one of the most popular online games in China,
and
the licensed Blade Online and Blade Hero 2. Changyou has a diversified
pipeline of games with various graphic styles and themes, including the
licensed Da Hua Shui Hu, Zhong Hua Ying Xiong, Immortal Faith, Legend of the
Ancient World, and the in-house developed Duke of Mount Deer, which received
an award as one of China’s most anticipated online games. Changyou’s leading
technology platform includes advanced 2.5D and 3D graphics engines, a uniform
game development platform, effective anti-cheating and anti-hacking
technologies, proprietary cross-networking technology and advanced data
protection technology. For more information about Changyou, please visit
www.changyou.com/en/ .

About Sohu.com

Sohu.com Inc. (NASDAQ: SOHU) is China’s premier online brand and
indispensable to the daily life of millions of Chinese, providing a network of
web properties and community based/web 2.0 products which offer the vast Sohu
user community a broad array of choices regarding information, entertainment
and communication. Sohu has built one of the most comprehensive matrices of
Chinese language web properties and proprietary search engines, consisting of
the mass portal and leading online media destination www.sohu.com;
interactive
search engine www.sogou.com; #1 games information portal www.17173.com; the
top real estate website www.focus.cn; #1 online alumni club
www.chinaren.com;
wireless value-added services provider www.goodfeel.com.cn; leading online
mapping service provider www.go2map.com; and developer and operator of online
games www.changyou.com.

Sohu corporate services consist of brand advertising on its matrix of
websites as well as paid listing and bid listing on its in-house developed
search directory and engines. Sohu also offers wireless value-added services
such as news, information, music, ringtone and picture content sent over
mobile phones. The Group’s massively multiplayer online role-playing game
(MMORPG) subsidiary, Changyou.com (NASDAQ: CYOU), currently operates three
MMORPGs, Tian Long Ba Bu, Blade Online and Blade Hero 2. Sohu.com,
established
by Dr. Charles Zhang, one of China’s internet pioneers, is in its
fourteenth
year of operation.

Safe Harbor Statement

This announcement contains forward-looking statements. Statements that
are
not historical facts, including statements about our beliefs and expectations,
are forward-looking statements. These statements are based on current plans,
estimates and projections, and therefore you should not place undue reliance
on them. Forward-looking statements involve inherent risks and uncertainties.
We caution you that a number of important factors could cause actual results
to differ materially from those contained in any forward-looking statement.
Potential risks and uncertainties include, but are not limited to, the current
global financial and credit markets crisis and its potential impact on the
Chinese economy, the slower growth the Chinese economy experienced during the
latter half of 2008 and in 2009, which could continue through 2010, the
uncertain regulatory landscape in the People’s Republic of China,
fluctuations
in Sohu’s quarterly operating results, Sohu’s historical and possible future
losses, and its reliance on online advertising sales, online games and
wireless services (most wireless revenues are collected from a few mobile
network operators) for its revenues. Further information regarding these and
other risks is included in Sohu’s annual report on Form 10-K for the year
ended December 31, 2009, and other filings with the Securities and Exchange
Commission.

For investor and media inquiries, please contact:

In China:

Mr. James Deng
Senior Finance Director
Sohu.com Inc.
Phone: +86-10-6272-6596
Email: ir@contact.sohu.com

Ms. Cathy Li
Ogilvy Financial, Beijing
Phone: +86-10-8520-6104
Email: cathy.li@ogilvy.com

In the United States:

Ms. Jessica Barist Cohen
Ogilvy Financial, New York
Phone: +1-646-460-9989
Email: jessica.cohen@ogilvypr.com

SOURCE Sohu.com Inc.

In China: Mr. James Deng, Senior Finance Director, Sohu.com Inc.,
+86-10-6272-6596, or ir@contact.sohu.com; or Ms. Cathy Li, Ogilvy Financial,
Beijing, +86-10-8520-6104, or cathy.li@ogilvy.com; In the United States: Ms.
Jessica Barist Cohen, Ogilvy Financial, New York, +1-646-460-9989, or
jessica.cohen@ogilvypr.com

Changyou.com to Launch ‘Da Hua Shui Hu’ on March 18, 2010

BEIJING, Mar. 1 /PRNewswire-Asia/ — Changyou.com Limited (“Changyou” or
the “Company”) (Nasdaq: CYOU), a leading online game developer and operator in
China, today announced that it will begin open-beta testing of Da Hua Shui Hu,
the Company’s 2D turn-based cartoon-style massively multi-player online role-
playing game (“MMORPG”), on March 18, 2010.

(Logo: http://www.newscom.com/cgi-bin/prnh/20090402/CNTH020 )

Da Hua Shui Hu, a game developed by a Guangzhou-based game development
studio, is based on one of the four great classical novels of Chinese
literature, Outlaws of the Marsh. Through its cartoon graphics and humorous
twists on characters and plots, Da Hua Shui Hu provides an amusing and
entertaining take on the heroic tales from the classic Chinese novel.

Mr. Dewen Chen, Changyou’s president and chief operating officer,
commented, “As Changyou’s first cartoon-style turn-based game, Da Hua Shui Hu
complements our existing game offerings and further enriches Changyou’s game
portfolio. It marks another step forward in our strategy of focusing on both
in-house developed and licensed games. We expect the game to help expand our
user base with its easy-to-learn community-based game play, popular storyline
and unique features, which innovatively incorporate a number of today’s most
popular gaming elements.”

Da Hua Shui Hu was successfully licensed in 2009 through Changyou’s “Qi
Bao” strategic licensing plan, which aims to discover high-quality online
games.

About Changyou

Changyou.com Limited’s massively multi-player online role-playing games
(“MMORPG”) business began operations as a business unit within Sohu.com Inc.
(NASDAQ: SOHU) in 2003. Changyou was carved out as a separate, stand-alone
company in December 2007, completed an initial public offering on April 7,
2009 and is now a leading developer and operator of online games in China.
Changyou currently operates three online games, including the in-house
developed Tian Long Ba Bu, one of the most popular online games in China,
and
the licensed Blade Online and Blade Hero 2. Changyou has a diversified
pipeline of games with various graphic styles and themes, including the
licensed Da Hua Shui Hu, Zhong Hua Ying Xiong, Immortal Faith, Legend of the
Ancient World, and the in-house developed Duke of Mount Deer, which received
an award as one of China’s most anticipated online games. Changyou’s leading
technology platform includes advanced 2.5D and 3D graphics engines, a uniform
game development platform, effective anti-cheating and anti-hacking
technologies, proprietary cross-networking technology and advanced data
protection technology. For more information about Changyou, please visit
http://www.changyou.com/en/ .

Safe Harbor Statement

This announcement contains forward-looking statements. Statements that
are
not historical facts, including statements about the Company’s beliefs and
expectations, are forward-looking statements. These statements are based on
current plans, estimates and projections, and therefore you should not place
undue reliance on them. Forward-looking statements involve inherent risks and
uncertainties. The Company cautions that a number of important factors could
cause actual results to differ materially from those contained in any forward-
looking statement. Potential risks and uncertainties include, but are not
limited to, the current global financial and credit markets crisis and its
potential impact on the Chinese economy, the slower growth the Chinese economy
experienced during the latter half of 2008 and in 2009, which could continue
through to 2010, the uncertain regulatory landscape in the People’s Republic
of China, fluctuations in Changyou’s quarterly operating results, Changyou’s
historical and possible future losses and limited operating history, and the
Company’s reliance on Tian Long Ba Bu as its major revenue source. Further
information regarding these and other risks is included in Changyou’s Annual
Report on Form 20-F filed on February 26, 2010, and other filings with the
Securities and Exchange Commission.

For investor and media inquiries, please contact:

In China:

Ms. Angie Chang
Investors Relations Manager
Changyou.com Limited
Tel: +86-10-5956-3358
Email: ir@cyou-inc.com

Ms. Cathy Li
Ogilvy Financial, Beijing
Tel: +86-10-8520-6104
E-mail: cathy.li@ogilvy.com

In the United States:

Ms. Jessica Barist Cohen
Ogilvy Financial, New York
Tel: +1-646-460-9989
Email: jessica.cohen@ogilvypr.com

SOURCE Changyou.com Limited

in China, Angie Chang, Investors Relations Manager of Changyou.com Limited,
+86-10-5956-3358, ir@cyou-inc.com; or Cathy Li of Ogilvy Financial, Beijing,
+86-10-8520-6104, cathy.li@ogilvy.com; or in the United States, Jessica Barist
Cohen of Ogilvy Financial, New York, +1-646-460-9989,
jessica.cohen@ogilvypr.com

‘Technology taking kids away from nature’

Washington, May 24 (ANI): While technological advancements have proved to be a boon to kids in many facets, the interaction is purportedly taking them away from the real nature, says a researcher.

According to Nathan G. Freier, assistant professor of HCI in the Department of Language, Literature, and Communication, with a joint appointment in Information Technology, at Rensselaer, through past centuries, technologies have offered enormous benefits to children.

But now is the time to strike a balance in terms of interaction.

“Technology is good and it can help our lives, but let’s not be fooled into thinking we can live without nature,” said co-researcher Peter H. Kahn Jr.

“We are losing direct experiences with nature. Instead, more and more we’re experiencing nature represented technologically through television and other media.

“Children grow up watching Discovery Channel and Animal Planet, playing with robotic pets, and taking virtual tours of the Grand Canyon on their computers.

“That’s probably better than nothing. But as a species we need interaction with actual nature for our physical and psychological well-being,” he added.

Freier focussed his research on human-computer interaction with emphasis on technologies for children, social robotics, and value sensitive design.

Traditionally, the field has considered the human relationship to technology to be one of ‘use’; but the field is expanding to address the many facets of human-technology interaction that include a focus on emotional, social, and moral experiences, which account for this complexity in the design and evaluation process.

According to their research, today’s technology is more sophisticated and invasive.

Children play multiplayer online role-playing games (MMORPGs), which allows for large numbers of players to interact by controlling and developing their fictional characters in adventurous game settings.

Also, video games dominate children’s media entertainment. In more recent years, inexpensive robot pets and online virtual pets have become increasingly popular.

“It is obvious that today’s children are coming of age in yesterday’s science fiction future,” Freier said.

“Children today know no other way of being, no other way of existing in the world. Our faith in the benefits of those who play a significant role in shaping our technological force is often balanced with the fears of the unknown and uncontrollable sinister force embedded within the technologies, often unbeknownst to the designers themselves.

“This process of balance – which leads to children’s intellectual, social, and moral development – will be, and already is, strongly shaped by the technological environments children inhabit.

“Thus we need to design our technological environments wisely,” he added. (ANI)